Towards the Abolition of Suffering Through Science
An online panel focusing on reducing suffering & paradise engineering through the lens of science.
Panelists: Andrés Gómez Emilsson, David Pearce, Brian Tomasik and Mike Johnson
Note, consider skipping to to 10:19 to bypass some audio problems in the beginning!!
Andrés Gómez Emilsson: Qualia computing (how to use consciousness for information processing, and why that has ethical implications)
- How do we know consciousness is causally efficacious? Because we are conscious and evolution can only recruit systems/properties when they do something (and they do it better than the available alternatives).
- What is consciousness’ purpose on animals? (Information processing).
- What is consciousness’ comparative advantage? (Phenomenal binding).
- Why does this matter for suffering reduction? Suffering has functional properties that play a role in the inclusive fitness of organisms. If we figure out exactly what role they play (by reverse-engineering the computational properties of consciousness), we can substitute them by equally (or better) functioning non-conscious or positive hedonic-tone analogues.
- What is the focus of Qualia Computing? (it focuses on basic fundamental questions and simple experimental paradigms to get at them (e.g. computational properties of visual qualia via psychedelic psychophysics)).
- Space colonization “Colonization of space seems likely to increase suffering by creating (literally) astronomically more minds than exist on Earth, so we should push for policies that would make a colonization wave more humane, such as not propagating wild-animal suffering to other planets or in virtual worlds.”
- AGI safety “It looks likely that artificial general intelligence (AGI) will be developed in the coming decades or centuries, and its initial conditions and control structures may make an enormous impact to the dynamics, values, and character of life in the cosmos.”,
- Animals and insects “Because most wild animals die, often painfully, shortly after birth, it’s plausible that suffering dominates happiness in nature. This is especially plausible if we extend moral considerations to smaller creatures like the ~1019 insects on Earth, whose collective neural mass outweighs that of humanity by several orders of magnitude.”
- If we successfully “reverse-engineer” the patterns for pain and pleasure, what does ‘responsible disclosure’ look like? Potential benefits and potential for abuse both seem significant.
- If we agree that valence is a pattern in a dataset, what’s a good approach to defining the dataset, and what’s a good heuristic for finding the pattern?
- What order of magnitude is the theoretical potential of mood enhancement? E.g., 2x vs 10x vs 10^10x
- What are your expectations of the distribution of suffering in the world? What proportion happens in nature vs within the boundaries of civilization? What are counter-intuitive sources of suffering? Do we know about ~90% of suffering on the earth, or ~.001%?
- Valence Research, The Mystery of Pain & Pleasure.
- Why is it such an exciting time round about now to be doing valence research? Are we at a sweet spot in history with this regard? What is hindering valence research? (examples of muddled thinking, cultural barriers etc?)
- How do we use the available science to improve the QALY? GiveDirectly has used change in cortisol levels to measure effectiveness, and the EU (what’s EU stand for?) evidently does something similar involving cattle. It seems like a lot of the pieces for a more biologically-grounded QALY- and maybe a SQALY (Species and Quality-Adjusted Life-Year)- are available, someone just needs to put them together. I suspect this one of the lowest-hanging highest-leverage research fruits.
David Pearce: The ultimate scope of our moral responsibilities. Assume for a moment that our main or overriding goal should be to minimise and ideally abolish involuntary suffering. I typically assume that (a) only biological minds suffer and (b) we are probably alone within our cosmological horizon. If so, then our responsibility is “only” to phase out the biology of involuntary suffering here on Earth and make sure it doesn’t spread or propagate outside our solar system. But Brian, for instance, has quite a different metaphysics of mind, most famously that digital characters in video games can suffer (now only a little – but in future perhaps a lot). The ramifications here for abolitionist bioethics are far-reaching.
– Valence research, Qualia computing (how to use consciousness for information processing, and why that has ethical implications), animal suffering, insect suffering, developing an ethical Nozick’s Experience Machine, long term paradise engineering, complexity and valence
– Effective Altruism/Cause prioritization and suffering reduction – People’s practical recommendations for the best projects that suffering reducers can work on (including where to donate, what research topics to prioritize, what messages to spread). – So cause prioritization applied directly to the abolition of suffering?
– what are the best projects people can work on to reduce suffering? and what to work on first? (including where to donate, what research topics to prioritize, what messages to spread)
– If we successfully “reverse-engineer” the patterns for pain and pleasure, what does ‘responsible disclosure’ look like? Potential benefits and potential for abuse both seem significant
– If we agree that valence is a pattern in a dataset, what’s a good approach to defining the dataset, and what’s a good heuristic for finding the pattern?
– What order of magnitude is the theoretical potential of mood enhancement? E.g., 2x vs 10x vs 10^10x
David Pearce: http://hedweb.com/
Mike Johnson: http://opentheory.net/
Andrés Gómez Emilsson: http://qualiacomputing.com/
Brain Tomasik: http://reducing-suffering.org/
#hedweb #EffectiveAltruism #HedonisticImperative #AbolitionistProject
The event was hosted on the 10th of August 2015, Venue: The Internet
Towards the Abolition of Suffering Through Science was hosted by Adam Ford for Science, Technology and the Future.